	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Currens Ventosa

Music 1

	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
Fog none


	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
Asteroids 0

	// StarField howMany imageMapName minSpeed maxSpeed angle
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)

CreateSprite nightSky2 0 0 size 180 speed 0 0 rotation 10 0 color 1.0 1.0 1.0 1.0

	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2
Background SpinningGalaxy

CreateSprite background05_rays_256 0 0 size 300 speed 0 0 rotation 10 1.1 color 1.0 0.8 0.95 0.2
CreateSprite background05_rays_256 0 0 size 100 speed 0 0 rotation 10 1.05 color 1.0 1.0 1.0 0.4
CreateSprite background05_sun 0 0 size 32 speed 0 0 rotation 10 1.05 color 1.0 1.0 1.0 1.0


	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 12
BonusNormalInterval 13

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4400

BonusOrder 750 mult 1000 500